A lightweight procedurally generated racing game, made in 10 days for Jern Jam #1. I took the theme (Start at the End) quite literally, the race will start and end at the same point. Your goal is to complete a lap as fast as possible while breaking as much props as possible. You can disable all post-processing or adjust the pixelation amount in-game.  

I used multiple assets from the Unity Asset Store, but worth a mention are Synty's Polygon series for their awesome models and Beautify 3, for making post-processing so much quicker.


Note! The generation algorithm will sometimes shoot itself in the leg, about 1 in 30 generated tracks might be undrivable or very hard to complete.

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Love the visual style =D